﻿using HandyControl.Controls;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace AgileLogistics.View.Cailiao
{
    /// <summary>
    /// BoHuiUC.xaml 的交互逻辑
    /// </summary>
    public partial class BoHuiUC : UserControl
    {
        ViewModel.MaterialViewModel vm;
        Model.DBContext dbContext = new Model.DBContext();
        public BoHuiUC()
        {
            InitializeComponent();
            vm = DataContext as ViewModel.MaterialViewModel;

            
        }

        private void btn_OK_Click(object sender, RoutedEventArgs e)
        {
            vm.CurrBill.State = "已驳回";
            vm.CurrBill.IsCheck = false;
            dbContext.DB.Updateable<Model.MaterialBill>(vm.CurrBill).ExecuteCommand();
            vm.BillList = dbContext.DB.Queryable<Model.MaterialBill>().Where(m => m.State =="待审核").ToList();
            Growl.SuccessGlobal("已驳回");
          //var d =  HandyControl.Controls.Dialog.Show<BoHuiUC>();
          //  d.Close();
        }
    }
}
